The project management is responsible for the content of the information provided.
This project, funded by Gebert Rüf Stiftung, is supported by the following project partners: Zurich University of Arts; Ommon GmbH; Smartvote; Easyvote; Youth parliament «Junger Rat»; Mercator Foundation; E-Government Schweiz.
Project no: GRS-016/20
Amount of funding: CHF 150'000
Duration: 06.2020 - 12.2022
Area of activity:
First Ventures, seit 2018
Zürcher Hochschule der Künste
Department Design, Fachrichtung Game Design
Toni-Areal, Pfingstweidstrasse 96
8031 Zürich (Schweiz)
- sophie.walker@zhdk. ch
Over the recent years, mobile games gained immense popularity. Meanwhile, the political climate around the globe is getting more tense. Democratic institutions are questioned, while (political) individuals grow their following. In Switzerland, democratic participation is around a steady 50% during elections, and between 30-70% during votes.
Globalization and digitalization are rendering the political discourse more complex, while diverse and highly customized entertainment offers channel our interests towards leisure activities and media consumption instead of political self-education. Especially young people are asking for more user friendly, digital support, when it comes to finding and structuring neutral, political information.
CH+ is a participatory project, which aims to use game mechanics, in order to make political self-education more inviting and to motivate political self-reflection, awareness and participation. Through online surveys and testing sessions, people from all political corners have the opportunity to contribute to the concept of modern voting aids, which are being developed in an iterative process from election to election.
What is special about the project?
The project’s iterative nature, which is based on co-design and interdisciplinary exchange, allows for the identification of new solutions at the intersection of politics, game design and user experience. In every development cycle, users have the possibility to influence their voting aid by participating in online surveys or testing sessions. PROJEKT CH+ aims to create incentives for fact-based political self-education and to increase motivation for political participation of people below 35 years of age.
During the federal elections in October 2019, 500 people shaped the initial concept for the CH+ web app through surveys. In March 2020, 200 people used the first prototype in the canton Uri. During elections in autumn 2020, 500 people registered to use the voting aid in Basel-Stadt. Since the 2021 elections in Neuchâtel, we have two voting aid products in development: the usability-focussed CH+ Web-App and the entertainment-focussed mobile app DOPE Elections. During future project rounds we compare the two concepts in order to improve both concepts and determine which approach is more successful in reaching our target audience of young, disinterested voters.
Walker, S. (2020). Projekt CH+ Games for Democracy. User-friendly Political Self-education through Entertainment Design. Gamevironments, 13, 457–491. Retrieved from gamevironments
(forthcoming) Walker, S. (2021). PROJEKT CH+ Games for Democracy: Third Iteration Project Report. GSGS 21 - 6th Gamification & Serious Game Symposium. Lausanne.
Persons involved in the project
Last update to this project presentation 03.09.2021