There is growing recognition in the education systems around the globe that being able to problem-solve computationally—that is, to think logically and algorithmically, and to use computational tools for creating artifacts including models and data visualizations—is rapidly becoming a prerequisite competency for future global citizens. The challenge we face is not so much to train everybody as a computer scientist but to ensure that we support as many people, especially teachers and students, to see the benefits of learning to think like a computer scientist and to understand the basics of computing, so that they can embrace without fear the digital transformation of our society.
The design question that brought Project Square to life was: “How might we empower K12 educators to easily understand and to adopt computational thinking with their students in their everyday school life?”
Was ist das Besondere an diesem Projekt?
Designed as an open education initiative for the circular economy and developed together with researchers from interaction design and learning sciences, as well as with K12 educators, Project Square aspires to support educators to fearlessly take the very first steps towards computational thinking beyond the screens and to become “educreators.” Built on evidence-based findings from the science of learning and using interaction design, Project Square is developed in an interdisciplinary and collaborative approach by a growing community of researchers, designers, educators and entrepreneurs.
Empathy and testing sessions with educators led the project design team at SUPSI to the creation of the Square playful learning starter kit v.1 in December 2018. The starter kit makes it easy to understand and to experience key aspects of computational thinking beyond the screens by using the power of storytelling and a few physical elements that educators and students can either create themselves or with a maker space. Using the unifying contextual theme of Square City and a few examples of possible activities to start with, educators can quickly start to create their own activities together with their students and sharing them with a growing community of Square “educreators”.
Unplugged computational thinking activities based on curriculum-related content are currently being created with educators/training centers in the Cantons of Vaud, Neuchâtel, St. Gallen, Zurich and Ticino. These will be shared with the Square community
and the public on an ongoing basis.
After an exploratory design phase, an advanced prototype of the Square playful learning starter kit was released in December 2018 under the CC BY NC SA licence. Square City is a futuristic town where students become tiny inhabitants who solve exciting community challenges collaboratively by encoding rules and devising algorithms.
A first co-design kick-off session for Project Square was organized at LAC Cultural Center of Lugano on May, 5th 2018. The co-design session, aiming at testing the use of the kit materials and the openness of its design system, involved an interdisciplinary group of researchers, designers, educators and entrepreneurs.
The Square playful learning starter kit testing sessions in 2018 have been possible thanks to the enthusiastic support of teachers and directors of primary schools in Ticino, the CSVR in Neuchâtel as well as the support of researchers of the Department of Learning and Education of SUPSI.
The Square playful learning starter kit and community activities (coming soon) can be downloaded for free
Am Projekt beteiligte Personen
Project Square Core TeamCristina Riesen
, project lead, founder We Are Play Lab Foundation
Serena Cangiano, design researcher SUPSI
Gregory Pepper, co-founder of Ginger & Pepper Design Studio
Dragan Trninic, researcher learning sciences ETH
Morgane Chevalier, researcher computational thinking EPFL
Prof. Dr.Francesco Mondada, EPFL
Prof. Dr. Manu Kapur, ETH
Design Team SUPSI
Serena Cangiano, lead researcher and designer, expert in the domain of design for tech education and open design projects
Lorenzo Romagnoli, interaction designer and teacher of programming and electronics for non-expert
Luca Belfiore, visual designer and research assistant
Valentina Meldi, graphic designer
Marco Lurati, co-manager of FabLab SUPSI with an expertise of the fabrication of physical products
Massimo Botta, head of research, design project supervisor
Letzte Aktualisierung dieser Projektdarstellung 01.04.2019